All work
Game

Brick Breaker

Arkanoid rebuilt with swept collision and hand-tuned levels.

Role
Solo developer
Context
University project
Year
2024
Status
Shipped

Overview

A take on the arcade classic, built to practise game loops and collision handling with an interface that doesn't look like a 1998 tutorial.

Collision was the whole exercise. Naive bounding-box checks let the ball tunnel through bricks at speed, so resolution moved to swept collision against the ball's travel path between frames.

What it does

  • Swept collision so a fast ball can't tunnel through bricks
  • Power-ups: multi-ball, paddle resize, slow motion
  • Hand-designed level progression
  • Score and lives persistence

Want something like this built?

Open to roles, internships and freelance work.