Game
Brick Breaker
Arkanoid rebuilt with swept collision and hand-tuned levels.
- Role
- Solo developer
- Context
- University project
- Year
- 2024
- Status
- Shipped
Overview
A take on the arcade classic, built to practise game loops and collision handling with an interface that doesn't look like a 1998 tutorial.
Collision was the whole exercise. Naive bounding-box checks let the ball tunnel through bricks at speed, so resolution moved to swept collision against the ball's travel path between frames.
What it does
- Swept collision so a fast ball can't tunnel through bricks
- Power-ups: multi-ball, paddle resize, slow motion
- Hand-designed level progression
- Score and lives persistence