Game
AI Snake
Classic Snake, plus an agent that plays it and shows its path.
- Role
- Solo developer
- Context
- Personal project
- Year
- 2024
- Status
- Shipped
Overview
Snake with two modes: you play, or you watch an agent play. The agent does pathfinding to the food while avoiding the trap of sealing itself into its own tail.
Greedy shortest-path solves the first thirty seconds and then loses every time. Adding a survivability check — can it still reach its tail after eating? — is what turned a demo into something that finishes a board.
What it does
- Playable and autonomous modes
- Live overlay of the path being considered
- Tail-reachability check to avoid self-trapping
- Adjustable speed and board size